WebGPU Voxel Terrains
Author | : Jack Xu |
Publisher | : UniCAD |
Total Pages | : 136 |
Release | : 101-01-01 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
Download or read book WebGPU Voxel Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.