User-Centric Studies in Game Translation and Accessibility

User-Centric Studies in Game Translation and Accessibility
Author :
Publisher : Taylor & Francis
Total Pages : 197
Release :
ISBN-10 : 9781040130636
ISBN-13 : 1040130631
Rating : 4/5 (631 Downloads)

Book Synopsis User-Centric Studies in Game Translation and Accessibility by : Mikołaj Deckert

Download or read book User-Centric Studies in Game Translation and Accessibility written by Mikołaj Deckert and published by Taylor & Francis. This book was released on 2024-11-05 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re-shape the gaming experience of players and other audiences. Contributions in the book outline this in two ways. First, they collectively provide an account of the prospects and challenges that come with user-centric scholarly inquiry in game translation and accessibility. Second, complementarily, they report on original studies and new, exciting findings while adopting the perspective of global users. Taken together, the collection serves as a call to action to systematically advance research eliciting variable types of input from users who take advantage of translation and accessibility services. Such research will facilitate a clearer understanding of how the particular decisions of translators and other relevant agents shape game reception. This book will be of interest to scholars in both translation studies and video game research, as well as those interested in media accessibility and media studies more broadly.


User-Centric Studies in Game Translation and Accessibility Related Books

User-Centric Studies in Game Translation and Accessibility
Language: en
Pages: 197
Authors: Mikołaj Deckert
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2024-11-05 - Publisher: Taylor & Francis

GET EBOOK

This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding
English Classics in Audiovisual Translation
Language: en
Pages: 310
Authors: Irene Ranzato
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2024-10-23 - Publisher: Taylor & Francis

GET EBOOK

This collection explores the translation of dialogue from the adaptations of literary classics across audiovisual media, engaging with the question of what make
Game Localization
Language: en
Pages: 388
Authors: Minako O'Hagan
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2013-08-29 - Publisher: John Benjamins Publishing

GET EBOOK

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as a
Audiovisual Translation and Media Accessibility at the Crossroads
Language: en
Pages: 439
Authors:
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2012-01-01 - Publisher: BRILL

GET EBOOK

This third volume in the Media for All series offers a diverse selection of articles which bear testimony to the vigour and versatility of research and developm
Multilingual Information Retrieval
Language: en
Pages: 232
Authors: Carol Peters
Categories: Computers
Type: BOOK - Published: 2012-01-05 - Publisher: Springer Science & Business Media

GET EBOOK

We are living in a multilingual world and the diversity in languages which are used to interact with information access systems has generated a wide variety of