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Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Theory of Fun for Game Design
Language: en
Pages: 292
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2013-11-08 - Publisher: "O'Reilly Media, Inc."

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the eleme
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Game Design Theory
Language: en
Pages: 187
Authors: Keith Burgun
Categories: Computers
Type: BOOK - Published: 2012-08-13 - Publisher: CRC Press

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to und
Game Feel
Language: en
Pages: 377
Authors: Steve Swink
Categories: Art
Type: BOOK - Published: 2008-10-13 - Publisher: CRC Press

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of m