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Type: BOOK - Published: 2021-05-24 - Publisher: Springer Nature
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the
Language: en
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This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as softwarizatio
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Type: BOOK - Published: 2023-08-09 - Publisher: Springer Nature
This 4-volumes set constitutes the proceedings of the ICPR 2022 Workshops of the 26th International Conference on Pattern Recognition Workshops, ICPR 2022, Mont
Language: en
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Type: BOOK - Published: 2022-04 - Publisher: Amherst College Press
This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games-as u