The Business and Culture of Digital Games

The Business and Culture of Digital Games
Author :
Publisher : SAGE
Total Pages : 198
Release :
ISBN-10 : 1412900476
ISBN-13 : 9781412900478
Rating : 4/5 (478 Downloads)

Book Synopsis The Business and Culture of Digital Games by : Aphra Kerr

Download or read book The Business and Culture of Digital Games written by Aphra Kerr and published by SAGE. This book was released on 2006-04-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.


The Business and Culture of Digital Games Related Books

The Business and Culture of Digital Games
Language: en
Pages: 198
Authors: Aphra Kerr
Categories: Games & Activities
Type: BOOK - Published: 2006-04-06 - Publisher: SAGE

GET EBOOK

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and econom
Understanding Digital Games
Language: en
Pages: 290
Authors: Jason Rutter
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2006-04-20 - Publisher: SAGE

GET EBOOK

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses
Governance of Digital Game Environments and Cultural Diversity
Language: en
Pages: 301
Authors: Christoph Beat Graber
Categories: Computers
Type: BOOK - Published: 2010-01-01 - Publisher: Edward Elgar Publishing

GET EBOOK

'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for ad
Gaming Rhythms
Language: en
Pages: 169
Authors: Tom Apperley
Categories: Computers
Type: BOOK - Published: 2011-06-16 - Publisher: Lulu.com

GET EBOOK

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local sp
Amateur Media
Language: en
Pages: 258
Authors: Dan Hunter
Categories: Law
Type: BOOK - Published: 2012-10-12 - Publisher: Routledge

GET EBOOK

The rise of Web 2.0 has pushed the amateur to the forefront of public discourse, public policy and media scholarship. Typically non-salaried, non-specialist and