Space and Play in Japanese Videogame Arcades

Space and Play in Japanese Videogame Arcades
Author :
Publisher : Taylor & Francis
Total Pages : 195
Release :
ISBN-10 : 9781040029145
ISBN-13 : 1040029140
Rating : 4/5 (140 Downloads)

Book Synopsis Space and Play in Japanese Videogame Arcades by : Jérémie Pelletier-Gagnon

Download or read book Space and Play in Japanese Videogame Arcades written by Jérémie Pelletier-Gagnon and published by Taylor & Francis. This book was released on 2024-05-07 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.


Space and Play in Japanese Videogame Arcades Related Books

Space and Play in Japanese Videogame Arcades
Language: en
Pages: 195
Authors: Jérémie Pelletier-Gagnon
Categories: Social Science
Type: BOOK - Published: 2024-05-07 - Publisher: Taylor & Francis

GET EBOOK

This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view
Japanese Role-Playing Games
Language: en
Pages: 337
Authors: Rachael Hutchinson
Categories: Social Science
Type: BOOK - Published: 2022-04-11 - Publisher: Rowman & Littlefield

GET EBOOK

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, address
Translation and the Borders of Contemporary Japanese Literature
Language: en
Pages: 170
Authors: Victoria Young
Categories: Literary Criticism
Type: BOOK - Published: 2024-06-03 - Publisher: Taylor & Francis

GET EBOOK

This book examines contemporary debates on such concepts as national literature, world literature, and the relationship each of these to translation, from the p
Arcade Britannia
Language: en
Pages: 337
Authors: Alan Meades
Categories: Games & Activities
Type: BOOK - Published: 2022-10-25 - Publisher: MIT Press

GET EBOOK

The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them ten
History of the Japanese Video Game Industry
Language: en
Pages: 285
Authors: Yusuke Koyama
Categories: Business & Economics
Type: BOOK - Published: 2023-06-02 - Publisher: Springer Nature

GET EBOOK

This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home console