Serious Games in Personalized Learning

Serious Games in Personalized Learning
Author :
Publisher : Routledge
Total Pages : 304
Release :
ISBN-10 : 9781000400113
ISBN-13 : 1000400115
Rating : 4/5 (115 Downloads)

Book Synopsis Serious Games in Personalized Learning by : Scott M. Martin

Download or read book Serious Games in Personalized Learning written by Scott M. Martin and published by Routledge. This book was released on 2021-07-13 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.


Serious Games in Personalized Learning Related Books

Serious Games in Personalized Learning
Language: en
Pages: 304
Authors: Scott M. Martin
Categories: Education
Type: BOOK - Published: 2021-07-13 - Publisher: Routledge

GET EBOOK

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating s
Serious Games in Personalized Learning
Language: en
Pages: 305
Authors: Scott M. Martin
Categories: Education
Type: BOOK - Published: 2021-07-12 - Publisher: Taylor & Francis

GET EBOOK

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating s
Entertainment Computing and Serious Games
Language: en
Pages: 549
Authors: Ralf Dörner
Categories: Computers
Type: BOOK - Published: 2016-10-05 - Publisher: Springer

GET EBOOK

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and give
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Language: en
Pages: 382
Authors: Klaus Bredl
Categories: Computers
Type: BOOK - Published: 2013-03-31 - Publisher: IGI Global

GET EBOOK

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of
Learning, Design, and Technology
Language: en
Pages: 4144
Authors: J. Michael Spector
Categories: Education
Type: BOOK - Published: 2023-11-15 - Publisher: Springer Nature

GET EBOOK

The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of k