Rust wgpu for 3D Surfaces
Author | : Jack Xu |
Publisher | : UniCAD |
Total Pages | : 120 |
Release | : 101-01-01 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
Download or read book Rust wgpu for 3D Surfaces written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu for 3D Surfaces – Learn How to Create 3D Surfaces using Next-Gen Rust Graphics API Are you ready to take your Rust graphics to the next level? Look no further than "Rust wgpu for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D surfaces in your graphics applications with the help of GPU acceleration. With this wgpu eBook series, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of wgpu, the cutting-edge Rust graphics API, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Add lighting and shading to 3D surfaces. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in wgpu. So, are you ready to explore next-generation Rust graphics and compute API? Start your journey with "Rust wgpu for 3D Surfaces" today!