Representation and Memory in Graphic Novels

Representation and Memory in Graphic Novels
Author :
Publisher : Routledge
Total Pages : 198
Release :
ISBN-10 : 0367670798
ISBN-13 : 9780367670795
Rating : 4/5 (795 Downloads)

Book Synopsis Representation and Memory in Graphic Novels by : Golnar Nabizadeh

Download or read book Representation and Memory in Graphic Novels written by Golnar Nabizadeh and published by Routledge. This book was released on 2020-12-18 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyses the relationship between comics and cultural memory. By focussing on a range of landmark comics from the twentieth and twenty-first centuries, the discussion draws attention to the ongoing role of visual culture in framing testimony, particularly in relation to underprivileged subjects such as migrants and refugees, individuals dealing with war and oppressive regimes and individuals living with particular health conditions. The discussion is influenced by literary and cultural debates on the intersections between ethics, testimony, trauma, and human rights, reflected in its three overarching questions: 'How do comics usually complicate the production of cultural memory in local contents and global mediascapes?', 'How do comics engage with, and generate, new forms of testimonial address?', and 'How do the comics function as mnemonic structures?' The author highlights that the power of comics is that they allow both creators and readers to visualise the fracturing power of violence and oppression - at the level of the individual, domestic, communal, national and international - in powerful and creative ways. Comics do not stand outside of literature, cinema, or any of the other arts, but rather enliven the reciprocal relationship between the verbal and the visual language that informs all of these media. As such, the discussion demonstrates how fields such as graphic medicine, graphic justice, and comics journalism contribute to existing theoretical and analytics debates, including critical visual theory, trauma and memory studies, by offering a broad ranging, yet cohesive, analysis of cultural memory and its representation in print and digital comics.


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