Racing the Beam

Racing the Beam
Author :
Publisher : MIT Press
Total Pages : 193
Release :
ISBN-10 : 9780262261524
ISBN-13 : 0262261529
Rating : 4/5 (529 Downloads)

Book Synopsis Racing the Beam by : Nick Montfort

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2009-01-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.


Racing the Beam Related Books

Racing the Beam
Language: en
Pages: 193
Authors: Nick Montfort
Categories: Games & Activities
Type: BOOK - Published: 2009-01-09 - Publisher: MIT Press

GET EBOOK

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empir
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Language: en
Pages: 323
Authors: Nick Montfort
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: MIT Press

GET EBOOK

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program
Twisty Little Passages
Language: en
Pages: 306
Authors: Nick Montfort
Categories: Business & Economics
Type: BOOK - Published: 2005-02-11 - Publisher: MIT Press

GET EBOOK

A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has
On a Beam of Light
Language: en
Pages: 58
Authors: Jennifer Berne
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2013-04-23 - Publisher: Chronicle Books

GET EBOOK

A boy rides a bicycle down a dusty road. But in his mind, he envisions himself traveling at a speed beyond imagining, on a beam of light. This brilliant mind wi
I Am Error
Language: en
Pages: 439
Authors: Nathan Altice
Categories: Computers
Type: BOOK - Published: 2017-09-08 - Publisher: MIT Press

GET EBOOK

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive aff