Procedural Content Generation in Games

Procedural Content Generation in Games
Author :
Publisher : Springer
Total Pages : 247
Release :
ISBN-10 : 9783319427164
ISBN-13 : 3319427164
Rating : 4/5 (164 Downloads)

Book Synopsis Procedural Content Generation in Games by : Noor Shaker

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.


Procedural Content Generation in Games Related Books

Procedural Content Generation in Games
Language: en
Pages: 247
Authors: Noor Shaker
Categories: Computers
Type: BOOK - Published: 2016-10-18 - Publisher: Springer

GET EBOOK

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes,
Procedural Generation in Game Design
Language: en
Pages: 339
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

GET EBOOK

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Procedural Content Generation for Unity Game Development
Language: en
Pages: 260
Authors: Ryan Watkins
Categories: Computers
Type: BOOK - Published: 2016-01-30 - Publisher: Packt Publishing Ltd

GET EBOOK

Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from
Procedural Content Generation for C++ Game Development
Language: en
Pages: 304
Authors: Dale Green
Categories: Computers
Type: BOOK - Published: 2016-01-30 - Publisher: Packt Publishing Ltd

GET EBOOK

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a
Procedural Storytelling in Game Design
Language: en
Pages: 341
Authors: Tanya X. Short
Categories: Computers
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

GET EBOOK

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl