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Language: en
Pages: 228
Pages: 228
Type: BOOK - Published: 2017 - Publisher: Puzzling Plans LLC
With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C pro
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2019-08-08 - Publisher: Puzzling Plans LLC
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2016-12-22 - Publisher: Puzzling Plans LLC
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cy
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2019-11-05 - Publisher: National Geographic Books
The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new wor