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Language: en
Pages: 200
Pages: 200
Type: BOOK - Published: 2015-11-15 - Publisher: U of Minnesota Press
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtku
Language: en
Pages: 233
Pages: 233
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Language: en
Pages: 249
Pages: 249
Type: BOOK - Published: 2022-08-22 - Publisher: Taylor & Francis
Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to
Language: en
Pages: 152
Pages: 152
Type: BOOK - Published: 2020-11-16 - Publisher: BRILL
What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays inclu
Language: en
Pages: 92
Pages: 92
Type: BOOK - Published: 2012-02-01 - Publisher: Lulu.com
Play Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between