How Games Move Us

How Games Move Us
Author :
Publisher : MIT Press
Total Pages : 187
Release :
ISBN-10 : 9780262534451
ISBN-13 : 0262534452
Rating : 4/5 (452 Downloads)

Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.


How Games Move Us Related Books

How Games Move Us
Language: en
Pages: 187
Authors: Katherine Isbister
Categories: Games & Activities
Type: BOOK - Published: 2017-10-27 - Publisher: MIT Press

GET EBOOK

An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art game
Playing Smart
Language: en
Pages: 188
Authors: Julian Togelius
Categories: Games & Activities
Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press

GET EBOOK

THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, J
How to Do Things with Videogames
Language: en
Pages: 194
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2011-08-05 - Publisher: U of Minnesota Press

GET EBOOK

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly
Games
Language: en
Pages: 253
Authors: C. Thi Nguyen
Categories: Games & Activities
Type: BOOK - Published: 2020 - Publisher:

GET EBOOK

Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game d
Drive
Language: en
Pages: 275
Authors: Daniel H. Pink
Categories: Business & Economics
Type: BOOK - Published: 2011-04-05 - Publisher: Penguin

GET EBOOK

The New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perf