Gaming, Simulations and Society

Gaming, Simulations and Society
Author :
Publisher : Springer Science & Business Media
Total Pages : 321
Release :
ISBN-10 : 9784431267973
ISBN-13 : 4431267972
Rating : 4/5 (972 Downloads)

Book Synopsis Gaming, Simulations and Society by : R. Shiratori

Download or read book Gaming, Simulations and Society written by R. Shiratori and published by Springer Science & Business Media. This book was released on 2006-03-20 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.


Gaming, Simulations and Society Related Books

Gaming, Simulations and Society
Language: en
Pages: 321
Authors: R. Shiratori
Categories: Social Science
Type: BOOK - Published: 2006-03-20 - Publisher: Springer Science & Business Media

GET EBOOK

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International S
Simulation and Gaming in the Network Society
Language: en
Pages: 466
Authors: Toshiyuki Kaneda
Categories: Mathematics
Type: BOOK - Published: 2016-08-02 - Publisher: Springer

GET EBOOK

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th Internation
Games, Learning, and Society
Language: en
Pages: 489
Authors: Constance Steinkuehler
Categories: Psychology
Type: BOOK - Published: 2012-06-11 - Publisher: Cambridge University Press

GET EBOOK

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demon
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Language: en
Pages: 2084
Authors: Management Association, Information Resources
Categories: Games & Activities
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

GET EBOOK

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all
The PlayStation Dreamworld
Language: en
Pages: 140
Authors: Alfie Bown
Categories: Social Science
Type: BOOK - Published: 2017-10-16 - Publisher: John Wiley & Sons

GET EBOOK

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – t