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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

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As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Digital Game-Based Learning
Language: en
Pages: 464
Authors: Marc Prensky
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Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House

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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Language: en
Pages: 1374
Authors: Felicia, Patrick
Categories: Education
Type: BOOK - Published: 2011-04-30 - Publisher: IGI Global

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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their
Gamification: Concepts, Methodologies, Tools, and Applications
Language: en
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Authors: Management Association, Information Resources
Categories: Computers
Type: BOOK - Published: 2015-03-31 - Publisher: IGI Global

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and p
Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1577
Authors: Ferdig, Richard E.
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Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and