Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific
Author :
Publisher : Routledge
Total Pages : 328
Release :
ISBN-10 : 9781135843168
ISBN-13 : 1135843163
Rating : 4/5 (163 Downloads)

Book Synopsis Gaming Cultures and Place in Asia-Pacific by : Larissa Hjorth

Download or read book Gaming Cultures and Place in Asia-Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.


Gaming Cultures and Place in Asia-Pacific Related Books

Gaming Cultures and Place in Asia-Pacific
Language: en
Pages: 328
Authors: Larissa Hjorth
Categories: Computers
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge

GET EBOOK

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key lo
Gaming Cultures and Place in Asia-Pacific
Language: en
Pages: 314
Authors: Larissa Hjorth
Categories: Computers
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge

GET EBOOK

This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to m
Gaming Globally
Language: en
Pages: 272
Authors: N. Huntemann
Categories: Sports & Recreation
Type: BOOK - Published: 2016-01-26 - Publisher: Springer

GET EBOOK

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by gam
Games and Gaming
Language: en
Pages: 196
Authors: Larissa Hjorth
Categories: Social Science
Type: BOOK - Published: 2011-02-15 - Publisher: Berg

GET EBOOK

The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular cult
The Chinese Video Game Industry
Language: en
Pages: 296
Authors: Feng Chen
Categories: Social Science
Type: BOOK - Published: 2024-02-03 - Publisher: Springer Nature

GET EBOOK

​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry.