Gamification in Learning and Education

Gamification in Learning and Education
Author :
Publisher : Springer
Total Pages : 0
Release :
ISBN-10 : 3319836986
ISBN-13 : 9783319836980
Rating : 4/5 (980 Downloads)

Book Synopsis Gamification in Learning and Education by : Sangkyun Kim

Download or read book Gamification in Learning and Education written by Sangkyun Kim and published by Springer. This book was released on 2018-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


Gamification in Learning and Education Related Books

Gamification in Learning and Education
Language: en
Pages: 0
Authors: Sangkyun Kim
Categories: Education
Type: BOOK - Published: 2018-09-11 - Publisher: Springer

GET EBOOK

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Gamification in Education and Business
Language: en
Pages: 749
Authors: Torsten Reiners
Categories: Mathematics
Type: BOOK - Published: 2014-11-22 - Publisher: Springer

GET EBOOK

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successful
Human Interface and the Management of Information
Language: en
Pages: 677
Authors: Sakae Yamamoto
Categories: Computers
Type: BOOK - Published: 2013-07-01 - Publisher: Springer

GET EBOOK

The three-volume set LNCS 8016, 8017, and 8018 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 201
Gamification in Education: Breakthroughs in Research and Practice
Language: en
Pages: 690
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global

GET EBOOK

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games
Handbook of Research on Future Opportunities for Technology Management Education
Language: en
Pages: 569
Authors: Khan, Basheer Ahmed
Categories: Education
Type: BOOK - Published: 2021-06-25 - Publisher: IGI Global

GET EBOOK

Technology management education and business education are visibly intertwined in the current educational system. Certain efforts that have taken place in the r