End-to-End Game Development

End-to-End Game Development
Author :
Publisher : CRC Press
Total Pages : 360
Release :
ISBN-10 : 9781136137181
ISBN-13 : 1136137181
Rating : 4/5 (181 Downloads)

Book Synopsis End-to-End Game Development by : Nick Iuppa

Download or read book End-to-End Game Development written by Nick Iuppa and published by CRC Press. This book was released on 2012-10-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.


End-to-End Game Development Related Books

End-to-End Game Development
Language: en
Pages: 360
Authors: Nick Iuppa
Categories: Art
Type: BOOK - Published: 2012-10-12 - Publisher: CRC Press

GET EBOOK

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

GET EBOOK

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

GET EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Mastering Unity 2D Game Development
Language: en
Pages: 693
Authors: Simon Jackson
Categories: Computers
Type: BOOK - Published: 2014-08-26 - Publisher: Packt Publishing Ltd

GET EBOOK

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything yo
Game Development Patterns and Best Practices
Language: en
Pages: 383
Authors: John P. Doran
Categories: Computers
Type: BOOK - Published: 2017-04-27 - Publisher: Packt Publishing Ltd

GET EBOOK

Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create str