Communities of Play

Communities of Play
Author :
Publisher : MIT Press
Total Pages : 343
Release :
ISBN-10 : 9780262291545
ISBN-13 : 0262291541
Rating : 4/5 (541 Downloads)

Book Synopsis Communities of Play by : Celia Pearce

Download or read book Communities of Play written by Celia Pearce and published by MIT Press. This book was released on 2011-09-30 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.


Communities of Play Related Books

Communities of Play
Language: en
Pages: 343
Authors: Celia Pearce
Categories: Computers
Type: BOOK - Published: 2011-09-30 - Publisher: MIT Press

GET EBOOK

The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed
Locally Played
Language: en
Pages: 287
Authors: Benjamin Stokes
Categories: Games & Activities
Type: BOOK - Published: 2020-04-07 - Publisher: MIT Press

GET EBOOK

How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised
Playing Well With Others
Language: en
Pages: 216
Authors: Lee Harrington
Categories: Self-Help
Type: BOOK - Published: 2012-02-29 - Publisher: SCB Distributors

GET EBOOK

Whether you're a trembling novice or a jaded expert, there's always something new to be discovered in the endlessly changing, complex and titillating world of k
Communities of Practice: Art, Play, and Aesthetics in Early Childhood
Language: en
Pages: 236
Authors: Christopher M. Schulte
Categories: Education
Type: BOOK - Published: 2018-01-08 - Publisher: Springer

GET EBOOK

Reflecting contemporary theory and research in early art education, this volume offers a comprehensive introduction to new ways of thinking about the place of a
Schooling in Disadvantaged Communities
Language: en
Pages: 137
Authors: Carmen Mills
Categories: Education
Type: BOOK - Published: 2009-10-23 - Publisher: Springer Science & Business Media

GET EBOOK

Based on a study of one secondary school located in a disadvantaged community in Australia, this book provides a different perspective on what it means to ‘pl