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Type: BOOK - Published: 2003 - Publisher: New Riders
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that
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Type: BOOK - Published: 2003 - Publisher: New Riders
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers
Language: en
Pages: 697
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Type: BOOK - Published: 2010-04-07 - Publisher: New Riders
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of su
Language: en
Pages: 442
Pages: 442
Type: BOOK - Published: 2012-06-18 - Publisher: New Riders
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prot
Language: en
Pages: 964
Pages: 964
Type: BOOK - Published: 2004 - Publisher: New Riders Publishing
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and off