Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Author :
Publisher : John Wiley & Sons
Total Pages : 497
Release :
ISBN-10 : 9781119259831
ISBN-13 : 1119259835
Rating : 4/5 (835 Downloads)

Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-16 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.


Algorithms and Networking for Computer Games Related Books

Algorithms and Networking for Computer Games
Language: en
Pages: 497
Authors: Jouni Smed
Categories: Computers
Type: BOOK - Published: 2017-06-16 - Publisher: John Wiley & Sons

GET EBOOK

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Gam
Algorithms and Networking for Computer Games
Language: en
Pages: 415
Authors: Jouni Smed
Categories: Computers
Type: BOOK - Published: 2017-06-06 - Publisher: John Wiley & Sons

GET EBOOK

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Gam
Game Programming Algorithms and Techniques
Language: en
Pages: 352
Authors: Sanjay Madhav
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

GET EBOOK

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Desig
Fundamentals of Network Game Development
Language: en
Pages: 0
Authors: Guy W. Lecky-Thompson
Categories: Computers
Type: BOOK - Published: 2009 - Publisher:

GET EBOOK

Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game developm
Handbook of Algorithms for Wireless Networking and Mobile Computing
Language: en
Pages: 1042
Authors: Azzedine Boukerche
Categories: Computers
Type: BOOK - Published: 2005-11-28 - Publisher: CRC Press

GET EBOOK

The Handbook of Algorithms for Wireless Networking and Mobile Computing focuses on several aspects of mobile computing, particularly algorithmic methods and dis