Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Author :
Publisher : John Wiley & Sons
Total Pages : 286
Release :
ISBN-10 : 9780470029749
ISBN-13 : 0470029749
Rating : 4/5 (749 Downloads)

Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2006-07-11 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.


Algorithms and Networking for Computer Games Related Books

Algorithms and Networking for Computer Games
Language: en
Pages: 286
Authors: Jouni Smed
Categories: Computers
Type: BOOK - Published: 2006-07-11 - Publisher: John Wiley & Sons

GET EBOOK

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, writt
Algorithms and Networking for Computer Games
Language: en
Pages: 415
Authors: Jouni Smed
Categories: Computers
Type: BOOK - Published: 2017-06-06 - Publisher: John Wiley & Sons

GET EBOOK

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Gam
Game Programming Algorithms and Techniques
Language: en
Pages: 352
Authors: Sanjay Madhav
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

GET EBOOK

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Desig
Twenty Lectures on Algorithmic Game Theory
Language: en
Pages: 356
Authors: Tim Roughgarden
Categories: Computers
Type: BOOK - Published: 2016-08-30 - Publisher: Cambridge University Press

GET EBOOK

Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many pro
Fundamentals of Network Game Development
Language: en
Pages: 0
Authors: Guy W. Lecky-Thompson
Categories: Computers
Type: BOOK - Published: 2009 - Publisher:

GET EBOOK

Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game developm