Unity from Zero to Proficiency (Proficient)

Unity from Zero to Proficiency (Proficient)
Author :
Publisher : Patrick Felicia
Total Pages : 288
Release :
ISBN-10 : 9781700125910
ISBN-13 : 1700125915
Rating : 4/5 (915 Downloads)

Book Synopsis Unity from Zero to Proficiency (Proficient) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Proficient) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-10-15 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!


Unity from Zero to Proficiency (Proficient) Related Books

Unity from Zero to Proficiency (Proficient)
Language: en
Pages: 288
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2019-10-15 - Publisher: Patrick Felicia

GET EBOOK

First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creat
Unity 5 Game Optimization
Language: en
Pages: 296
Authors: Chris Dickinson
Categories: Computers
Type: BOOK - Published: 2015-11-06 - Publisher: Packt Publishing Ltd

GET EBOOK

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cyc
Unity Game Optimization
Language: en
Pages: 393
Authors: Dr. Davide Aversa
Categories: Computers
Type: BOOK - Published: 2019-11-29 - Publisher: Packt Publishing Ltd

GET EBOOK

Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key F
Unity in Action
Language: en
Pages: 598
Authors: Joseph Hocking
Categories: Computers
Type: BOOK - Published: 2018-03-27 - Publisher: Simon and Schuster

GET EBOOK

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games wi
Unity 5
Language: en
Pages: 912
Authors: Chris Dickinson
Categories: Computers
Type: BOOK - Published: 2017-07-14 - Publisher:

GET EBOOK

Explore every nook and cranny of Unity 5 to turn your imaginations into realityAbout This Book* Demystify the C# programming language in Unity 5.x.* Unleash the