The Game Design Reader

The Game Design Reader
Author :
Publisher : MIT Press
Total Pages : 955
Release :
ISBN-10 : 9780262195362
ISBN-13 : 0262195364
Rating : 4/5 (364 Downloads)

Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.


The Game Design Reader Related Books

The Game Design Reader
Language: en
Pages: 955
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2005-11-23 - Publisher: MIT Press

GET EBOOK

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

GET EBOOK

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
The Game Design Reader
Language: en
Pages: 955
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2005-11-23 - Publisher: MIT Press

GET EBOOK

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists
Who's in the Game?
Language: en
Pages: 282
Authors: Terri Toles Patkin
Categories: Games & Activities
Type: BOOK - Published: 2020-11-20 - Publisher: McFarland

GET EBOOK

Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. Bu
Game Design Foundations
Language: en
Pages: 401
Authors: Roger Pedersen
Categories: Computers
Type: BOOK - Published: 2009-06-23 - Publisher: Jones & Bartlett Publishers

GET EBOOK

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary a