Rocket Jump

Rocket Jump
Author :
Publisher :
Total Pages : 396
Release :
ISBN-10 : 1070183601
ISBN-13 : 9781070183602
Rating : 4/5 (602 Downloads)

Book Synopsis Rocket Jump by : David L Craddock

Download or read book Rocket Jump written by David L Craddock and published by . This book was released on 2019-11-08 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers


Rocket Jump Related Books

Rocket Jump
Language: en
Pages: 396
Authors: David L Craddock
Categories:
Type: BOOK - Published: 2019-11-08 - Publisher:

GET EBOOK

In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that f
Algorithmic and Architectural Gaming Design: Implementation and Development
Language: en
Pages: 477
Authors: Kumar, Ashok
Categories: Computers
Type: BOOK - Published: 2012-05-31 - Publisher: IGI Global

GET EBOOK

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer ap
Game Balance
Language: en
Pages: 682
Authors: Ian Schreiber
Categories: Computers
Type: BOOK - Published: 2021-08-09 - Publisher: CRC Press

GET EBOOK

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair fo
Halo 2 Hacks
Language: en
Pages: 273
Authors: Stephen Cawood
Categories: Games & Activities
Type: BOOK - Published: 2005-09-07 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2,
High-Powered Plyometrics, 2E
Language: en
Pages: 216
Authors: Radcliffe, James
Categories: Sports & Recreation
Type: BOOK - Published: 2015-04-03 - Publisher: Human Kinetics

GET EBOOK

High-Powered Plyometrics presents exercises and programs used by today’s top athletes, coaches, and conditioning experts for development of explosive power, s