Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist
Author :
Publisher : CRC Press
Total Pages : 410
Release :
ISBN-10 : 9781000551532
ISBN-13 : 1000551539
Rating : 4/5 (539 Downloads)

Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-03-14 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.


Real Time Visual Effects for the Technical Artist Related Books

Real Time Visual Effects for the Technical Artist
Language: en
Pages: 410
Authors: Chris Roda
Categories: Computers
Type: BOOK - Published: 2022-03-14 - Publisher: CRC Press

GET EBOOK

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing a
Real-Time Visual Effects for Game Programming
Language: en
Pages: 238
Authors: Chang-Hun Kim
Categories: Technology & Engineering
Type: BOOK - Published: 2015-04-30 - Publisher: Springer

GET EBOOK

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques,
Real Time Visual Effects for the Technical Artist
Language: en
Pages: 504
Authors: Chris Roda
Categories: Computers
Type: BOOK - Published: 2022-04-05 - Publisher: CRC Press

GET EBOOK

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing a
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

GET EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Game Development and Simulation with Unreal Technology
Language: en
Pages: 734
Authors: Alireza Tavakkoli
Categories: Computers
Type: BOOK - Published: 2015-08-18 - Publisher: CRC Press

GET EBOOK

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents t