Programming Game AI by Example

Programming Game AI by Example
Author :
Publisher : Jones & Bartlett Learning
Total Pages : 522
Release :
ISBN-10 : 1556220782
ISBN-13 : 9781556220784
Rating : 4/5 (784 Downloads)

Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.


Programming Game AI by Example Related Books

Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

GET EBOOK

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Practical Game AI Programming
Language: en
Pages: 341
Authors: Micael DaGraca
Categories: Computers
Type: BOOK - Published: 2017-06-30 - Publisher: Packt Publishing Ltd

GET EBOOK

Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Imp
Game AI Pro 2
Language: en
Pages: 566
Authors: Steven Rabin
Categories: Computers
Type: BOOK - Published: 2015-04-17 - Publisher: CRC Press

GET EBOOK

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from
AI for Game Developers
Language: en
Pages: 392
Authors: David M Bourg
Categories: Computers
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

GET EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam