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Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press
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Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
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Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Language: en
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Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill
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Pages: 221
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Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmon