Physics for Game Programmers

Physics for Game Programmers
Author :
Publisher : Apress
Total Pages : 458
Release :
ISBN-10 : 9781430200215
ISBN-13 : 1430200219
Rating : 4/5 (219 Downloads)

Book Synopsis Physics for Game Programmers by : Grant Palmer

Download or read book Physics for Game Programmers written by Grant Palmer and published by Apress. This book was released on 2007-12-27 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.


Physics for Game Programmers Related Books

Physics for Game Programmers
Language: en
Pages: 458
Authors: Grant Palmer
Categories: Computers
Type: BOOK - Published: 2007-12-27 - Publisher: Apress

GET EBOOK

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics backgro
Beginning Math and Physics for Game Programmers
Language: en
Pages: 508
Authors: Wendy Stahler
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

GET EBOOK

Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly soph
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Game Physics Engine Development
Language: en
Pages: 554
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

GET EBOOK

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics