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Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Game Physics
Language: en
Pages: 846
Authors: David H. Eberly
Categories: Art
Type: BOOK - Published: 2004 - Publisher: CRC Press

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CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Physics for Game Developers
Language: en
Pages: 500
Authors: David Bourg
Categories: Computers
Type: BOOK - Published: 2013-02-15 - Publisher: O'Reilly Media, Incorporated

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Game physics has been at the heart of mainstream computer games for years, but recently it's reached a new level with the emergence of Nintendo Wii, PlayStation
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Beginning C++ Game Programming
Language: en
Pages: 746
Authors: John Horton
Categories: Computers
Type: BOOK - Published: 2019-10-31 - Publisher: Packt Publishing Ltd

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Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun,