OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X
Author :
Publisher : Pearson Education
Total Pages : 496
Release :
ISBN-10 : 9780132701808
ISBN-13 : 0132701804
Rating : 4/5 (804 Downloads)

Book Synopsis OpenGL Programming on Mac OS X by : Robert P. Kuehne

Download or read book OpenGL Programming on Mac OS X written by Robert P. Kuehne and published by Pearson Education. This book was released on 2007-12-17 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.


OpenGL Programming on Mac OS X Related Books

OpenGL Programming on Mac OS X
Language: en
Pages: 496
Authors: Robert P. Kuehne
Categories: Computers
Type: BOOK - Published: 2007-12-17 - Publisher: Pearson Education

GET EBOOK

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's b
OpenGL Programming on Mac OS X
Language: en
Pages: 372
Authors: Robert P. Kuehne
Categories: Computer graphics
Type: BOOK - Published: 2008 - Publisher: Addison-Wesley Professional

GET EBOOK

The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available.
iPhone 3D Programming
Language: en
Pages: 442
Authors: Philip Rideout
Categories: Computers
Type: BOOK - Published: 2010-05-03 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device ru
Beginning Mac OS X Snow Leopard Programming
Language: en
Pages: 782
Authors: Michael Trent
Categories: Computers
Type: BOOK - Published: 2010-03-25 - Publisher: John Wiley & Sons

GET EBOOK

A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of
Beginning Mac OS X Programming
Language: en
Pages: 721
Authors: Michael Trent
Categories: Computers
Type: BOOK - Published: 2005-10-24 - Publisher: John Wiley & Sons

GET EBOOK

Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. H