OpenGL 4 Shading Language Cookbook, Second Edition
Author | : David Wolff |
Publisher | : Packt Publishing Ltd |
Total Pages | : 634 |
Release | : 2013-12-24 |
ISBN-10 | : 9781782167037 |
ISBN-13 | : 178216703X |
Rating | : 4/5 (03X Downloads) |
Download or read book OpenGL 4 Shading Language Cookbook, Second Edition written by David Wolff and published by Packt Publishing Ltd. This book was released on 2013-12-24 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.