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Language: en
Pages: 28
Pages: 28
Type: BOOK - Published: 2003-10 - Publisher: Creative Teaching Press
It takes a whole team of people working together to make a computer game-and what they do is only possible because of science and technology! Book jacket.
Language: en
Pages: 258
Pages: 258
Type: BOOK - Published: 2017-11-30 - Publisher: John Wiley & Sons
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few grap
Language: en
Pages: 421
Pages: 421
Type: BOOK - Published: 2015-11-28 - Publisher: Springer
This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark,
Language: en
Pages: 354
Pages: 354
Type: BOOK - Published: 2023-02-22 - Publisher: Editions Graziel
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies).
Language: en
Pages: 192
Pages: 192
Type: BOOK - Published: 1999-12 - Publisher: Nelson Thornes
Teacher Support Packs provide adaptable ready-made lesson plans; extension material; pupil resource sheets providing end of unit problem-solving exercises; pupi