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Language: en
Pages: 228
Pages: 228
Type: BOOK - Published: 2017 - Publisher: Puzzling Plans LLC
With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C pro
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2016-12-22 - Publisher: Puzzling Plans LLC
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cy
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2019-08-08 - Publisher: Puzzling Plans LLC
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Language: en
Pages: 466
Pages: 466
Type: BOOK - Published: 2006 - Publisher: New Riders
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don