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Making 8-bit Arcade Games in C
Language: en
Pages: 228
Authors: Steven Hugg
Categories: Computers
Type: BOOK - Published: 2017 - Publisher: Puzzling Plans LLC

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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C pro
Making Games for the Atari 2600
Language: en
Pages: 244
Authors: Steven Hugg
Categories: Computers
Type: BOOK - Published: 2016-12-22 - Publisher: Puzzling Plans LLC

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The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cy
Making Games for the NES
Language: en
Pages: 244
Authors: Steven Hugg
Categories: Computers
Type: BOOK - Published: 2019-08-08 - Publisher: Puzzling Plans LLC

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Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Creating Games in C++
Language: en
Pages: 466
Authors: David Conger
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: New Riders

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Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don