The Game Audio Tutorial

The Game Audio Tutorial
Author :
Publisher : Taylor & Francis
Total Pages : 446
Release :
ISBN-10 : 9781136127021
ISBN-13 : 113612702X
Rating : 4/5 (02X Downloads)

Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)


The Game Audio Tutorial Related Books

The Game Audio Tutorial
Language: en
Pages: 446
Authors: Richard Stevens
Categories: Computers
Type: BOOK - Published: 2013-05-02 - Publisher: Taylor & Francis

GET EBOOK

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, a
Audio Programming for Interactive Games
Language: en
Pages: 198
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

GET EBOOK

This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Playing with Sound
Language: en
Pages: 199
Authors: Karen Collins
Categories: Games & Activities
Type: BOOK - Published: 2013-01-11 - Publisher: MIT Press

GET EBOOK

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Soun
The Oxford Handbook of Interactive Audio
Language: en
Pages: 625
Authors: Karen Collins
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Oxford Handbooks

GET EBOOK

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive music
Composing Interactive Music
Language: en
Pages: 372
Authors: Todd Winkler
Categories: Music
Type: BOOK - Published: 2001-01-26 - Publisher: MIT Press

GET EBOOK

Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. I