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Language: en
Pages: 155
Pages: 155
Type: BOOK - Published: 2011-10-11 - Publisher: Simon and Schuster
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A fi
Language: en
Pages: 306
Pages: 306
Type: BOOK - Published: 2001 - Publisher:
A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this ch
Language: en
Pages: 272
Pages: 272
Type: BOOK - Published: 2019-10-15 - Publisher: Penguin
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we w
Language: en
Pages: 389
Pages: 389
Type: BOOK - Published: 2019 - Publisher: Mariner Books
This is the captivating story of mathematics' greatest ever idea: calculus. Without it, there would be no computers, no microwave ovens, no GPS, and no space tr
Language: en
Pages: 344
Pages: 344
Type: BOOK - Published: 2008 - Publisher: Course Technology PTR
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game