Related Books
Language: en
Pages: 139
Pages: 139
Type: BOOK - Published: 2020-12-16 - Publisher: CRC Press
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexualit
Language: en
Pages: 343
Pages: 343
Type: BOOK - Published: 2014-03-10 - Publisher: John Wiley & Sons
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Holly
Language: en
Pages: 497
Pages: 497
Type: BOOK - Published: 2019-05-28 - Publisher: Routledge
Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural sig
Language: en
Pages: 366
Pages: 366
Type: BOOK - Published: 2021-11-18 - Publisher: transcript Verlag
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural e
Language: en
Pages: 350
Pages: 350
Type: BOOK - Published: 2018-02-17 - Publisher: Springer
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex