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Game Design
Language: en
Pages: 612
Authors: Richard Rouse
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Wordware Computer Books

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Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. H
Game Design
Language: en
Pages: 953
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Publishers

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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Game Design: Theory and Practice, Second Edition
Language: en
Pages: 730
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning

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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Game Design
Language: en
Pages: 698
Authors: Richard Rouse III.
Categories:
Type: BOOK - Published: 2005 - Publisher:

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