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Language: en
Pages: 816
Pages: 816
Type: BOOK - Published: 2005 - Publisher: Pearson Education
Great games have great characters: This comprehensive guide shows users how to create them using Maya 3D modelling software!
Language: en
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Type: BOOK - Published: 2008 - Publisher: Muska/Lipman
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both b
Language: en
Pages: 550
Pages: 550
Type: BOOK - Published: 2012-10-12 - Publisher: Taylor & Francis
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and
Language: en
Pages: 399
Pages: 399
Type: BOOK - Published: 2008-10-03 - Publisher: CRC Press
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models ca
Language: en
Pages: 479
Pages: 479
Type: BOOK - Published: 2010-04-20 - Publisher: John Wiley & Sons
Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these item