From Video Games to Real Life

From Video Games to Real Life
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 129
Release :
ISBN-10 : 9781440843792
ISBN-13 : 1440843791
Rating : 4/5 (791 Downloads)

Book Synopsis From Video Games to Real Life by : Mary L. Gazdik

Download or read book From Video Games to Real Life written by Mary L. Gazdik and published by Bloomsbury Publishing USA. This book was released on 2016-09-19 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.


From Video Games to Real Life Related Books

From Video Games to Real Life
Language: en
Pages: 129
Authors: Mary L. Gazdik
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-09-19 - Publisher: Bloomsbury Publishing USA

GET EBOOK

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging libra
Video Games
Language: en
Pages: 317
Authors: Nicholas David Bowman
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-07-16 - Publisher: Routledge

GET EBOOK

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteri
Video Games
Language: en
Pages: 106
Authors: Kevin Hile
Categories: Young Adult Nonfiction
Type: BOOK - Published: 2009-10-26 - Publisher: Greenhaven Publishing LLC

GET EBOOK

The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology
Video Games Around the World
Language: en
Pages: 715
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2015-05-22 - Publisher: MIT Press

GET EBOOK

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, an
Evolving Psychological and Educational Perspectives on Cyber Behavior
Language: en
Pages: 338
Authors: Zheng, Robert
Categories: Computers
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global

GET EBOOK

"This book identifies learners' online behavior based on the theories in human psychology, defines online education phenomena as explained by the social and cog