Geometric Programming for Computer Aided Design

Geometric Programming for Computer Aided Design
Author :
Publisher : John Wiley & Sons
Total Pages : 1
Release :
ISBN-10 : 9781119509127
ISBN-13 : 1119509122
Rating : 4/5 (122 Downloads)

Book Synopsis Geometric Programming for Computer Aided Design by : Alberto Paoluzzi

Download or read book Geometric Programming for Computer Aided Design written by Alberto Paoluzzi and published by John Wiley & Sons. This book was released on 2018-01-30 with total page 1 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. Combines excellent coverage of the theory with well-developed examples Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality Worked exercises for each topic Uses PLaSM language (supplied) throughout to illustrate techniques Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.


Geometric Programming for Computer Aided Design Related Books

Geometric Programming for Computer Aided Design
Language: en
Pages: 1
Authors: Alberto Paoluzzi
Categories: Computers
Type: BOOK - Published: 2018-01-30 - Publisher: John Wiley & Sons

GET EBOOK

Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific si
Geometric Modeling: Theory and Practice
Language: en
Pages: 441
Authors: Wolfgang Straßer
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

GET EBOOK

The Blaubeuren Conference "Theory and Practice of Geometric Modeling" has become a meeting place for leading experts from industrial and academic research insti
Geometric Methods and Applications
Language: en
Pages: 584
Authors: Jean Gallier
Categories: Mathematics
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

GET EBOOK

As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap betwe
Subdivision Methods for Geometric Design
Language: en
Pages: 326
Authors: Joe Warren
Categories: Art
Type: BOOK - Published: 2002 - Publisher: Morgan Kaufmann

GET EBOOK

Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the back
Evolutionary Art and Computers
Language: en
Pages: 272
Authors: Stephen J. P. Todd
Categories: Computers
Type: BOOK - Published: 1992 - Publisher:

GET EBOOK

This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics,