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Language: en
Pages: 400
Pages: 400
Type: BOOK - Published: 1995-10 - Publisher: Sigma Press
Language: en
Pages: 282
Pages: 282
Type: BOOK - Published: 2016-12-14 - Publisher: Apress
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also cove
Language: en
Pages: 172
Pages: 172
Type: BOOK - Published: 2019-01-15 - Publisher: HarperCollins
Enter the exhilarating game of Ultraball—fly over pass rushers and explode into slingshot zones—through Jeff Chen’s dazzling future world on the moon. Her
Language: en
Pages: 242
Pages: 242
Type: BOOK - Published: 2023-11-30 - Publisher: White Owl
The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Micros
Language: en
Pages: 296
Pages: 296
Type: BOOK - Published: 1984 - Publisher: Brady
Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphi