Related Books
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
Language: en
Pages: 772
Pages: 772
Type: BOOK - Published: 2003 - Publisher: New Riders
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Language: en
Pages: 710
Pages: 710
Type: BOOK - Published: 2009 - Publisher: Charles River Media
This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the kno
Language: en
Pages: 732
Pages: 732
Type: BOOK - Published: 2004-01 - Publisher:
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.