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AI for Game Developers
Language: en
Pages: 392
Authors: David M Bourg
Categories: Computers
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."

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Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
AI Game Development
Language: en
Pages: 772
Authors: Alex J. Champandard
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: New Riders

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With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
AI Game Engine Programming
Language: en
Pages: 710
Authors: Brian Schwab
Categories: Computers
Type: BOOK - Published: 2009 - Publisher: Charles River Media

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This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the kno
AI Game Programming Wisdom 2
Language: en
Pages: 732
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2004-01 - Publisher:

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Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.