3D Visual Content Creation, Coding and Delivery

3D Visual Content Creation, Coding and Delivery
Author :
Publisher : Springer
Total Pages : 328
Release :
ISBN-10 : 9783319778426
ISBN-13 : 3319778420
Rating : 4/5 (420 Downloads)

Book Synopsis 3D Visual Content Creation, Coding and Delivery by : Pedro Amado Assunção

Download or read book 3D Visual Content Creation, Coding and Delivery written by Pedro Amado Assunção and published by Springer. This book was released on 2018-07-28 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field; evolution to freeview and light-field representation; compression methods and robust delivery systems; and coding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.


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