Video Game Spaces

Video Game Spaces
Author :
Publisher : MIT Press
Total Pages : 315
Release :
ISBN-10 : 9780262293013
ISBN-13 : 0262293013
Rating : 4/5 (013 Downloads)

Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.


Video Game Spaces Related Books

Video Game Spaces
Language: en
Pages: 315
Authors: Michael Nitsche
Categories: Games & Activities
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press

GET EBOOK

An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Video Spaces
Language: en
Pages: 84
Authors: Barbara London
Categories: Architecture
Type: BOOK - Published: 1995 - Publisher: ABRAMS

GET EBOOK

Exhibition 6/22-9/12/95, Distributed by Abrams.
Time and Space in Video Games
Language: en
Pages: 233
Authors: Federico Alvarez Igarzábal
Categories: Social Science
Type: BOOK - Published: 2019-09-30 - Publisher: transcript Verlag

GET EBOOK

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal inv
Pharrell
Language: en
Pages: 245
Authors: Pharrell Williams
Categories: Design
Type: BOOK - Published: 2012-10-16 - Publisher: Rizzoli Publications

GET EBOOK

Redefining cool for a new generation, Pharrell Williams is a creative force, using music, fashion, and design to express his distinctive style. Originating at t
Inspiring Spaces for Young Children
Language: en
Pages: 0
Authors: Jessica DeViney
Categories: Education
Type: BOOK - Published: 2010 - Publisher: Gryphon House Incorporated

GET EBOOK

The classroom environment is an essential component for maximizing learning experiences for young children. "Inspiring Spaces for Young Children "invites teache