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Language: en
Pages: 175
Pages: 175
Type: BOOK - Published: 2013-05-13 - Publisher: Routledge
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It
Language: en
Pages: 174
Pages: 174
Type: BOOK - Published: 2011-04-12 - Publisher: National Academies Press
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven qua
Language: en
Pages: 274
Pages: 274
Type: BOOK - Published: 2021-08-26 - Publisher: Routledge
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational
Language: en
Pages: 429
Pages: 429
Type: BOOK - Published: 2016-09-29 - Publisher: Springer
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Language: en
Pages: 428
Pages: 428
Type: BOOK - Published: 2007 - Publisher: IGI Global
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilitie