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Language: en
Pages: 202
Pages: 202
Type: BOOK - Published: 2016-06-16 - Publisher: Routledge
Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to analyze the massively multiplayer online game Everquest.
Language: en
Pages: 187
Pages: 187
Type: BOOK - Published: 2023-05-03 - Publisher: University of Michigan Press
Examines the ways in which Japanese video games engage with social issues and national traumas
Language: en
Pages: 364
Pages: 364
Type: BOOK - Published: 2007 - Publisher: Peter Lang
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by co
Language: en
Pages: 372
Pages: 372
Type: BOOK - Published: 2013-10-08 - Publisher: Routledge
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry t
Language: en
Pages: 384
Pages: 384
Type: BOOK - Published: 2010 - Publisher: Lulu.com
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap