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Video Game Worlds
Language: en
Pages: 202
Authors: Timothy Rowlands
Categories: Games & Activities
Type: BOOK - Published: 2016-06-16 - Publisher: Routledge

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Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to analyze the massively multiplayer online game Everquest.
Toward a Gameic World
Language: en
Pages: 187
Authors: Ben Whaley
Categories: Social Science
Type: BOOK - Published: 2023-05-03 - Publisher: University of Michigan Press

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Examines the ways in which Japanese video games engage with social issues and national traumas
Worlds in Play
Language: en
Pages: 364
Authors: Suzanne De Castell
Categories: Art
Type: BOOK - Published: 2007 - Publisher: Peter Lang

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Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by co
The Video Game Theory Reader
Language: en
Pages: 372
Authors: Mark J.P. Wolf
Categories: Social Science
Type: BOOK - Published: 2013-10-08 - Publisher: Routledge

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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry t
Toward a Ludic Architecture
Language: en
Pages: 384
Authors: Steffen P. Walz
Categories: Architecture
Type: BOOK - Published: 2010 - Publisher: Lulu.com

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“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap