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Language: en
Pages: 429
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Type: BOOK - Published: 2016-09-29 - Publisher: Springer
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Language: en
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Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Language: en
Pages: 197
Pages: 197
Type: BOOK - Published: 2021-07-12 - Publisher: CRC Press
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells u
Language: en
Pages: 170
Pages: 170
Type: BOOK - Published: 2018-08-10 - Publisher: Corwin Press
Get to know which practices related to curriculum, instruction, and assessment are essential to make learning the goal for every student! You’ll learn how to
Language: en
Pages: 386
Pages: 386
Type: BOOK - Published: 2014 - Publisher: OUP Us
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to