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Language: en
Pages: 740
Pages: 740
Type: BOOK - Published: 1999 - Publisher: Wordware Publishing
Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine
Language: en
Pages: 557
Pages: 557
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Language: en
Pages: 182
Pages: 182
Type: BOOK - Published: 2002 - Publisher: Nova Publishers
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into
Language: en
Pages: 724
Pages: 724
Type: BOOK - Published: 2006-06-07 - Publisher: Jones & Bartlett Publishers
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis
Language: en
Pages: 1029
Pages: 1029
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i