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Real-time Strategy Game Programming Using DirectX 6.0
Language: en
Pages: 740
Authors: Mickey Kawick
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: Wordware Publishing

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Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine
Strategy Game Programming with DirectX 9.0
Language: en
Pages: 557
Authors: Todd Barron
Categories: Computer games
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.

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This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Computer Games
Language: en
Pages: 182
Authors: Blair Carter
Categories: Games & Activities
Type: BOOK - Published: 2002 - Publisher: Nova Publishers

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into
Introduction to 3D Game Programming with DirectX 9.0c
Language: en
Pages: 724
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2006-06-07 - Publisher: Jones & Bartlett Publishers

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 1029
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i