Physics-based Animation

Physics-based Animation
Author :
Publisher :
Total Pages : 817
Release :
ISBN-10 : 1584503807
ISBN-13 : 9781584503804
Rating : 4/5 (804 Downloads)

Book Synopsis Physics-based Animation by : Kenny Erleben

Download or read book Physics-based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms


Physics-based Animation Related Books

Physics-based Animation
Language: en
Pages: 817
Authors: Kenny Erleben
Categories: Computers
Type: BOOK - Published: 2005 - Publisher:

GET EBOOK

The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believabi
Foundations of Physically Based Modeling and Animation
Language: en
Pages: 405
Authors: Donald House
Categories: Computers
Type: BOOK - Published: 2016-11-30 - Publisher: CRC Press

GET EBOOK

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and compu
Cloth Simulation for Computer Graphics
Language: en
Pages: 123
Authors: Tuur Stuyck
Categories: Computers
Type: BOOK - Published: 2018-08-24 - Publisher: Morgan & Claypool Publishers

GET EBOOK

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be s
Physics for Animators
Language: en
Pages: 819
Authors: Michele Bousquet
Categories: Computers
Type: BOOK - Published: 2015-12-07 - Publisher: CRC Press

GET EBOOK

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the la
Fluid Simulation for Computer Graphics
Language: en
Pages: 269
Authors: Robert Bridson
Categories: Computers
Type: BOOK - Published: 2015-09-18 - Publisher: CRC Press

GET EBOOK

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It